![]() ![]() Note the old section for the impure iron nodes that I haven't torn down since my last redesign, in the middle of my belt forest. Inserting this into a larger endgame factory can be difficult, while inserting a smaller Screw Constructors into other production lines would be less impactful. This is what the rest of my factory looks like, accounting for the complex recipe's of the higher tier materials. Taking up 3,540m 2 for machinery to produce 4 items/min. This was the side where I wanted to make a neat smelting array for the two normal copper/iron nodes, feeding into a series of constructors for basic materials.Ī lovely colour coordinated two-story factory, walkways for access, storage at the back with yellow fencing, panel windowed rear, reinforced sides, glass/frame ceiling. Satisfactory isn’t a game about factoriesit is a game about building factories. (I claim, having played this game for more than two hundred hours). In turn, prefabrication of components might be accomplished off-site in existing manufacturing facilities or a temporary, on-site fabrication plant might be. Bid out your project to several companies with expertise in factory design and construction. Only you can layout your factory in your way. The time constraint is critical, though: as players, we want to spend our time well. experienced team to optimise your building design and layout. Things get messy, real messy, and most of the buildings are pretty big. These constraints shape what kind of structures and strategies we use in factory design. Put some thought into item distribution and transportation: belt/pipe/train/hypertube layout, and so on. ![]() See more ideas about factory architecture, warehouse design, warehouses architecture. The specific goal doesn't matter that much, but it will help you prioritize and focus. Explore Benjamin Joseph's board 'Satisfactory', followed by 264 people on Pinterest. At least, not without an insane amount of planning to the level of probably having to study architecture >< Could be a certain number of Turbo Motors per minute, or whatever. I don't see how you can properly utilise the 3D aspect of it, in the sense of multiple a factory with multiple floors. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |